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Post by [BC]Tiburon on Sept 29, 2014 23:17:16 GMT
I challenge, no osgi pls
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Post by nicebulgarian on Sept 30, 2014 0:45:37 GMT
Hard to blame osgi when you lose 10-3
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Post by [BC]Tiburon on Sept 30, 2014 0:47:55 GMT
Didn't blame it, he won fair and square. I just don't like the map. But it would be nice to have none skewed scores.
Referencing the -1's from falling off the bridge that is.
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Post by [BC]gordo on Sept 30, 2014 13:07:14 GMT
Don't tell me that's BulgarianMenace?
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Post by Angelus on Sept 30, 2014 13:23:38 GMT
Don't tell me that's BulgarianMenace? BulgariaMaced
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Post by [BC]Taco on Sept 30, 2014 13:28:02 GMT
Not fair. I wrote a massive, formal complaint about Osgili (not that I blamed it for my score either; I just don't like it); no one bats an eye. Tib sez "I challenge, no osgi pls" and everybody loses their minds! xD
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Post by Angelus on Sept 30, 2014 13:31:51 GMT
Osg should only be used for Mage/Straightshot duels.
Though i have no problem using warrior on that map if im not facing a Gump like Merlin.
Minas tirith top is the best duelling map..
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Post by FiraazZ on Sept 30, 2014 13:41:39 GMT
Minas tirith top is the best duelling map.. U misspelled Rivendell
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Post by [BC]Taco on Sept 30, 2014 14:32:46 GMT
The trouble with Osgil and Rivendell is that after every axe and follow up of aerial combos I always end up moving my opponent to the edge of map, on a ledge or on the stairs, and then from the compassion of my heart (lol) I'm obliged to relent and let them come back in duelling area...that's what annoys me xD
On MTT, the wall cannot be jumped on, and that is why it's so ideal. You can push the boundaries and not worry.
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Post by EmpireMorgoth` on Sept 30, 2014 20:37:31 GMT
I challenge
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Post by [BC]Onde Aander on Sept 30, 2014 20:48:53 GMT
MTT perfect for sticking guys in infinite combos up against wall, tripping them on benches, sometimes even landing on the "cannot be jumped on" walls and falling again. No map is perfect. You must always use your brain and force your opponent to fight you where you have the best advantage. -1's are quite harsh and always feels like either you got screwed or you screwed your opponent for 1 point. But mostly you can avoid them by not fighting on that part of the bridge.
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Post by [BC]Taco on Oct 1, 2014 2:43:37 GMT
MTT perfect for sticking guys in infinite combos up against wall, tripping them on benches, sometimes even landing on the "cannot be jumped on" walls and falling again. No map is perfect. You must always use your brain and force your opponent to fight you where you have the best advantage. -1's are quite harsh and always feels like either you got screwed or you screwed your opponent for 1 point. But mostly you can avoid them by not fighting on that part of the bridge. You don't need a wall to do infinite combos. The bench or two in good's CTR base on MTT is in such a recluse part of the duelling arena that it's basically a non-factor, whereas the entirety of the Osgili bridge is lined with loathsome ledges that exceed practically everything on the scale of inanimate villainy. Whether they get a -1 or not, the ledges themselves are just as bad, and in most engagements, inescapable, due to the nature of at least my own scuffles. Most axe throws happen on the outsides of the bridge; axes alone knock people at least a tenth the width of the bridge either way; my aerial combos, being long and ostentatious, seldom fail in pushing victims right up against the ledge if not on top or over it. Indeed, no map is perfect, but MTT is basically the closest it gets. Pelennor isn't half bad neither, but who wants to fight with a basket on their backs? lol
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Post by -{TacTic}-Frodosam on Oct 1, 2014 9:01:42 GMT
Taco = professor of LotRC?
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Post by [BC]Onde Aander on Oct 1, 2014 9:19:49 GMT
Baskets ftw And wooden swords, they cut good
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Post by [BOOB]ronjons on Oct 1, 2014 11:24:16 GMT
You don't need a wall to do infinite combos. indeed, invisible tables appear all over each & every fupping map.
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