|
Post by FiraazZ on Oct 14, 2014 13:27:54 GMT
Btw. Darwin and his theory of evolution = total bullshit
|
|
|
Post by Zoroastre on Oct 14, 2014 13:28:30 GMT
wot wot you nazi
|
|
|
Post by Zoroastre on Oct 14, 2014 13:29:07 GMT
What you call respawn can be either surviving or the next generation
|
|
|
Post by [BC]Onde Aander on Oct 14, 2014 13:38:58 GMT
Proof against Darwinism in LOTR Conquest: Number of bad players who are still here xD
|
|
|
Post by [BC]Dr. Mayhem on Oct 14, 2014 14:18:27 GMT
Good has spawn advantage on: (* = heavy advantage)
Moria TDM (*) Moria Conquest (*) Isengard Conquest (*) Osgiliath TDM (*) Osgiliath Conquest (*) Minas Tirith Top CTR Rivendell TDM (*) Rivendell CTR Morgul HTDM (*) Pelennor TDM (*) Pelennor CNQ (*) Pelennor CTR Black Gate CNQ (*) Minas Tirith TDM (just) Helm's Deep CNQ (*) Shire HTDM (Evil has incline but good spawns right beside it. Good has hill and wall) Shire CTR (*)
Evil has spawn advantage on: (* = heavy advantage)
Isengard TDM (*) Black Gate HTDM (*) Helm's Deep TDM
About Mt Doom CTR: It's true that evil has the ramp, but in turn, evil only has one way of capping the ring (across bridge is useless). Good has much easier routes to capping, so in my opinion it's probably an even map, if played by two good teams. If there are lots of noobs in good, then surely evil has the advantage by archer camping the hill.
Good has hero advantage on: (*) = heavy advantage
Minas Tirith TDM(*) Minas Tirith CTR (*) Moria CNQ (*) Isengard TDM Mt Doom HTDM (*) (Gandy is op here) Black Gate HTDM (Elronds) Pelennor TDM (*) Pelennor CTR (*) Pelennor CNQ (*)
Evil has hero advantage on: (*) = heavy advantage
Moria TDM (*) Minas Tirith Top TDM (*) Helm's Deep Conquest (*) Helm's Deep TDM (*) Rivendell TDM Rivendell CNQ Rivendell CTR Osgi TDM (small) Osgi CNQ (small) Moria CTR (*)
Good has the spawn advantage on 17 maps, 12 heavily. Evil has the spawn advantage on 3 maps, 2 heavily.
Good has the hero advantage on 9 maps, 7 heavily. Evil has the hero advantage on 10 maps, 5 heavily.
Maybe I missed some or made some mistakes?
Originally the Black Council was formed from the best players on Xbox to try and win with evil, despite the advantage good has.
|
|
|
Post by -{TacTic}-Frodosam on Oct 14, 2014 14:55:40 GMT
I think it wasnt the goal of Pandemic to draw up 2 completly same (and fair) sides. The spawn situation is based on the story in LOTR. The orcs come to attack the humanity. Depending on the map you can choose your job: defend or attack. You can see this on maps like:
- Pelennor fields (Good spawns infront of Minas Tirith) - Minas Tirith TDM (Good spawns higher and got a camping wall (defend Minas Tirith) while the orcs come from the bottom direction (gate of Minas Tirith)) - Rivendell (Good spawns in the elven houses. Orcs come to attack them) - Black Gate (Evil can hide in the rocks because they are "at home". Good has to move to them (although it doesnt make sense because the black gate is on the other side)) - Helms Deep CNQ (Good defends Helms Deep, Orcs attack like in the movies) - Osgilitah (Good defends Osgiliath, again like in the movies) - Shire (Good has the defensive camping hill, because orcs come to attack)
We should criticize Tolkien why he always leaves the orcs attack and not the other way arround!
|
|
|
Post by FiraazZ on Oct 14, 2014 14:59:21 GMT
Btw i propose to play next clannwars with 4 most balanced Conquest maps.
CTR = 20 mins, then draw/1 team wins because of luck TDM = Random spawns HTDM = I dont like it
|
|
|
Post by [BC]Dr. Mayhem on Oct 14, 2014 15:00:38 GMT
I think it wasnt the goal of Pandemic to draw up 2 completly same (and fair) sides. Whoever designed the evil spawns on Morgul HTDM should be relegated to tier 20.
|
|
|
Post by [BC]Dr. Mayhem on Oct 14, 2014 15:02:43 GMT
Btw i propose to play next clannwars with 4 most balanced Conquest maps. CTR = 20 mins, then draw/1 team wins because of luck TDM = Random spawns HTDM = I dont like it Starting to think that Conquest is by far the best mode for clan wars. 2 or 4 CNQ maps would be great. I would even play a 2,000 point conquest map with no time limit. But I love HTDM haha.
|
|
|
Post by [BC]Onde Aander on Oct 14, 2014 15:20:30 GMT
I think it wasnt the goal of Pandemic to draw up 2 completly same (and fair) sides. Whoever designed the evil spawns on Morgul HTDM should be relegated to tier 20. Lol I don't call that design. I think the developers just forgot to create the evil spawn points, meaning there's literally only 1.
|
|
|
Post by King of the Pink Mushrooms on Oct 15, 2014 0:07:58 GMT
Good wins becuase I play it, respawns and clans has nothing to do with it....gg
|
|
|
Post by ıllıllı MΛV ıllıllı on Oct 15, 2014 5:35:05 GMT
Look at all you fools arguing over disavantages/advantages for each side and such. Nothing has changed since I left. I'm glad i got away from this game. It only brought arguments, because everyone takes it so seriously. Learn to have fun and move on folks.
|
|
|
Post by [BC]Onde Aander on Oct 15, 2014 9:46:00 GMT
But arguing IS fun!
|
|
|
Post by -{TacTic}-Frodosam on Oct 15, 2014 10:45:35 GMT
Look at all you fools arguing over disavantages/advantages for each side and such. Nothing has changed since I left. I'm glad i got away from this game. It only brought arguments, because everyone takes it so seriously. Learn to have fun and move on folks. Something horrible must happend to your life to be such another person. You are strange.
|
|
|
Post by Froggy on Oct 15, 2014 11:56:26 GMT
Look at all you fools arguing over disavantages/advantages for each side and such. Nothing has changed since I left. I'm glad i got away from this game. It only brought arguments, because everyone takes it so seriously. Learn to have fun and move on folks. If there was one person that took this game seriously last mounths it was you, you where raging to me that dark went to BC, and LC never could win the CW. I beleived in my team, something u totaly didnt do. You left the game, becaus the fact that u "maybe" couldnt win the CW was to heavy ( What is realy sad!). Most of us just wanted to play, win or lose didnt realy matter...
|
|