Post by [BC]Onde Aander on Oct 18, 2014 15:31:08 GMT
I've been discussing a possible new "3 point" scoring system for clan wars with Pig and Mayhem, and thought I'd ask what people think.
It works like this:
If each map is played twice, you combine the scores from both halves of the map.
Then, each team gets:
- 1 point for each score that's at least 50% (but less than 75%) of the maximum score
- 2 points for each score that's at least 75% (but less than 100%) of the maximum score
- 3 points for each score that's 100% of the maximum score
- +1 bonus point for winning conquest mode by capturing all territories
You add up the points so that all maps/modes that you played get combined into a single overall score. If the score is tied, you play a tiebreaker map where the winner of the map wins the clan war. Tiebreakers are not scored using the 3-point system - you just win or lose.
The purpose of having this type of scoring system is to reduce camping and make the scores a closer reflection of how well both teams performed. It would probably be combined with random map selection.
Some consequences:
- You get partial points even if you didn't win the match
- "Unbalanced" maps are more playable, because you can earn points by doing well while your team has the disadvantage (even if you lose).
- Camping is a less attractive strategy because you get fewer points if you win the match by running the timer down.
- You can make up for doing poorly in one mode by doing well in another mode, and vice-versa
- The "point of no return" (when one team has already won the clan war, even though you haven't played all the maps yet) comes much later. So the losing team can often still have a hope of winning during the last maps played - but only if they play extremely well.
- The winning team will often still have a chance to lose if they play poorly in the later maps, so they are less likely to troll them (all Gimli on Mt Doom HTDM, anyone?).
- If you are not playing each map twice (and combining the scores from both halves), it is possible to tie TDM and Conquest matches when the score is very close. Ties only would happen when the score is quite close and the timer runs out before either team has won. This encourages proactive play, and discourages getting a small lead and playing the rest of the match like TDM, though it has very little relevance when you are playing each map twice and summing the scores.
It works like this:
If each map is played twice, you combine the scores from both halves of the map.
Then, each team gets:
- 1 point for each score that's at least 50% (but less than 75%) of the maximum score
- 2 points for each score that's at least 75% (but less than 100%) of the maximum score
- 3 points for each score that's 100% of the maximum score
- +1 bonus point for winning conquest mode by capturing all territories
You add up the points so that all maps/modes that you played get combined into a single overall score. If the score is tied, you play a tiebreaker map where the winner of the map wins the clan war. Tiebreakers are not scored using the 3-point system - you just win or lose.
The purpose of having this type of scoring system is to reduce camping and make the scores a closer reflection of how well both teams performed. It would probably be combined with random map selection.
Some consequences:
- You get partial points even if you didn't win the match
- "Unbalanced" maps are more playable, because you can earn points by doing well while your team has the disadvantage (even if you lose).
- Camping is a less attractive strategy because you get fewer points if you win the match by running the timer down.
- You can make up for doing poorly in one mode by doing well in another mode, and vice-versa
- The "point of no return" (when one team has already won the clan war, even though you haven't played all the maps yet) comes much later. So the losing team can often still have a hope of winning during the last maps played - but only if they play extremely well.
- The winning team will often still have a chance to lose if they play poorly in the later maps, so they are less likely to troll them (all Gimli on Mt Doom HTDM, anyone?).
- If you are not playing each map twice (and combining the scores from both halves), it is possible to tie TDM and Conquest matches when the score is very close. Ties only would happen when the score is quite close and the timer runs out before either team has won. This encourages proactive play, and discourages getting a small lead and playing the rest of the match like TDM, though it has very little relevance when you are playing each map twice and summing the scores.