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Post by [BC]Dr. Mayhem on Dec 22, 2016 15:43:42 GMT
So it's about 8 years since the Conquest demo was released on Xbox and Ps3.
At the time the game was released, feedback was negative as many claimed the multiplayer was broken and unbalanced.
One of the interesting things about Conquest is that, over the years, a lot of the problems fixed themselves due to people developing high-level strategies. I think the warrior and scout games were still improving into 2014, for example.
My question is: after eight years of experience, what could be done to make this a more balanced game? I am tempted to say: "nothing, it's perfect" but I have a feeling not many would agree.
One thing I would change is to lower the level of frustration for new players. It's very frustrating to play as a warrior and not be able to reliably bring down an archer or mage without hours/days of practice. Not sure how this could be done. Maybe a better tutorial for using the axe.
Also: 1 - Fix broken spawn points (Morgul HTDM, for example). 2 - Improve TDM for clan wars by adding 'clan war spawn' option for non-random spawns. 3 - Add 'assists' points for leaderboards. Too much fixation on kills. Archers get kills but need strong warrior/scout/mage support vs. a good team.
I remember talking with Swami Chuckles a few years ago and he said that in his opinion a team of 8 mages would win every map easily. If that's the case then surely the game is broken, but I wonder if a balanced team including scouts, warriors and archers might beat it. I think 8 mages would be weakest on Conquest mode.
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Post by -{TacTic}-Frodosam on Dec 22, 2016 15:55:38 GMT
I think in CTR one warrior as ringbearer and 7 healing/fire spamming mages are unbeatable for the enemy team with a different class combination.
I would solve the problem, that if you are archer and zoom through the shield of a friendly mage sometimes your arrows will miss their goal (arrow shoots higher than targeted). Do you think this is a bug or intention to avoid "shooting" through both sides of a shield (a shield you are not standing in)?
Next I would fix the bug, that at least in my game (german version), Saruman sometimes makes axe sounds (like warrior) when using lightning.
The graphics of the game are somehow still looking up-to-date. So no changes in that point.
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Post by [BC]Dr. Mayhem on Dec 22, 2016 15:58:53 GMT
I would also fix the problem, that if you are archer and zoom through the shield of a friendly mage sometimes your arrows will miss their goal (arrow shoots higher than targeted). Do you think this is a bug or intention to avoid "shooting" through both sides of a shield (a shield you are not standing in)? I always thought that was intentional. I actually like it. One of the most common complaints about the game is that archers are overpowered, so I think it's good to have something to nerf them a bit.
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Post by [BC]Taco on Dec 22, 2016 17:35:49 GMT
A huge problem (leastways for taquito) with balancing the classes/nerfing archers and mages is the inevitably less honour as a result due the doughty scouts and warriors who're inclined to run inclines. Or the ethical archers denied the moral choice of gratuitous depravity or self-abasement, which meseemeth rather to rob one of glory and free will. Perish the thought!
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Post by FiraazZ on Dec 22, 2016 18:32:53 GMT
Biggest problems for me are: -25 FPS (fixed to 30) cap on multi. Game seems very laggy on 144HZ monitors. Single is much more smooth :/ -hitbox lags, how many times i saw that i hit someone with fire arrow or ligh special (warrior) but they didnt get any dmg/didnt get cced -mage - this class in 8v8 is most overpowered. It's kit is doing to much. He's support, he's in some way tank (shield) and also big dmg output. I would atleast fix mage shield to give it health (so it becomes breakable). But then archer would be just overpowered. -archer - hmm idk, add arrow fall off so it would make it harder to play on long range? Maybe buff poison to make it better in 1v1 situations vs scouts and warriors (like greater slow) or increase area of efect. Also i like this powerfull tool called shotgun, but... it should be fixed. Its OP when perfected. -Ring should give less power. Maybe not to warrior or scout. But archer spamming multi every second is just lame (or nerf multi - shouldnt auto shoot at enemies) -moar will come, just too tired to think of more
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Post by Zoroastre on Dec 22, 2016 19:46:25 GMT
Archer should be a long range damage dealer. Take off fire arrow cc. Increase axe cooldown. Maybe make the warrior less vulnerable when ground hitting. Definitely nerf infinite aerials (hehehe) Nerf scout roll, otherwise scout is fine Mage is a team support class, i don't think it should be judged based on 1v1. Only ring power should allow unlimited shield. Who cares bout graphics. Improve FPS and overall fluidity. I want Boromir.
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Post by Angelus on Dec 22, 2016 21:29:34 GMT
- Patch Shotgun!
- If there were more players then a ranked system to keep new players from playing veterans.
- Broken spawn points
- Add 'assists' points for leaderboards
- Full cloak of scout instead of seeing shadow.
- Infinite Aerial
- Maybe make archer poison only slow and not damage.
- Buff Mage
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Post by DC~FR ~ Who Am I on Dec 25, 2016 15:18:24 GMT
ı think we should play conquest with steam , IDK i think will be better , more players and clans, we can do this
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Post by Royalty on Dec 26, 2016 14:33:57 GMT
A few of the problems: - On some maps only part of the map was used in multiplayer game modes such as on Mt. Doom, Osgiliath and Isengard. It would have been interesting if the entire map could be played in multiplayer + multiple tdm arenas
- There should have been some more multiplayer game modes
- Wish DLC was available on pc, the two extra maps looked pretty decent.
- Remove the 16 player limit on multiplayer, some maps like Weathertop feel more suited for larger player numbers
- Broken spawns/unbalanced maps - some of the spawn points, capture points and ring spawn position could be moved
- Nerf archer's shotgun against melee classes
- Heroes could be more balanced
- More balanced teams - good team usually ended up with the new players fighting the veterans on evil.
- Far more difficult to master melee classes. Very hard for new players to fight against veterans playing mage or archer
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Post by King of the Pink Mushrooms on Dec 26, 2016 22:46:19 GMT
I feel that alot of the maps would need to be redesigned (e.g. moria tdm), where it is to easy to camp and makes the game fustrating for mellee players. Spawns would be apart of this. Balancing HTDM classes is a must, speeding up the mode by making the time to kill the same for htdm as tdm as well so the game doesnt gone on for ages with small player sizes.
I think in genral it's just dealing with the spam.
Getting campped on agasint a horde or archers or mages isnt fun. Both of these classes our fine as is axcept when either the mage gets spammed or the archers gets annoying camp spots.
To fix this for the Mage;
The Mage fireball hitbox should be fixed (quality of play). Fire damage should not stack (can only take one lot of fire damage at a time). Immune to healing affects after being healed from Mage for X seconds)
This shoudent direclty decrease the ability of the mage to perfrom it's role and won't weaken it's 1v1 but will prevent the capabilites of the mage spam.
I think the archer class is harder to balance melle vs range always is. However luckily I beleive the class is fairly balanced. It just needs some adjutments like mage to make it feel better to play against.
Fix the random nature of multishot, I like that it can be used like a shotgun so keep it's deadlyness upfront, but at longer rangers it should be less effective and not lock in on too poor scouts. It should be far less efective when shooting from a height.
Reduce the damage the archers do at long ranges. This is to just to get the archers shooting at medium range where there is risk of getting cought by melle players rather than shooting from other the side of the map. Perhaps you could also reduce there overall damage upclose (minus the shotgun) but then give a dmaage boost at medium ranges to make the archer class spealised at that range but that could hurt the balance of the class.
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Post by -{TacTic}-Frodosam on Dec 27, 2016 7:41:35 GMT
How you would like arrows flying a ballistic curve like axes? This would make the archer a really hard to play class and less effective.
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Post by [BC]Onde Aander on Dec 31, 2016 13:05:47 GMT
How you would like arrows flying a ballistic curve like axes? This would make the archer a really hard to play class and less effective. Yeah some physics on the arrows would be good. In real life, arrows actually rise initiallily, then start to fall. Also they pull to the right (or was it left?) assuming you're right-handed.
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Post by Arnii_ramone on Dec 31, 2016 13:40:56 GMT
i dont know where to post it so i do it here, why atm cnq reboot isnt at tunngle? Therefor there isnt any servers
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Post by [BC]Onde Aander on Dec 31, 2016 15:11:38 GMT
i dont know where to post it so i do it here, why atm cnq reboot isnt at tunngle? Therefor there isnt any servers Cause I was installing windows updates and updating tunngle. It's back now.
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