Archer Leaderboards 2021 Update #1 - Tier rework
Apr 17, 2021 9:15:15 GMT
Lhii, Froggy, and 4 more like this
Post by FiraazZ on Apr 17, 2021 9:15:15 GMT
CNQ REBOOT ARCHER RANKINGS / LEADERBOARDS 2021 (UPDATE#1 - TIER REWORK)
Here are the (obviously unofficial) archer rankings/leaderboard for March 2021 (Radmin ERA #2). Please note: this leaderboard is a somewhat subjective view of the strengths and weaknesses of the archers currently playing the game. While we have gone to lengths to avoid personal biases, such as the influence of friendships, this list is ultimately our own opinion and not to be taken too seriously. We will update this table every Season. Season changes every 3 months, (Spring, Summer,etc,). If you think someone deserves to be on this list, please suggest names below. It's quite possible that due to name changes We are unaware of, someone might end up on the list twice. Please help me correct any errors. Feel free to post results of games or archer 1v1s below (including mandatory screenshot) if you feel they are relevant to the rankings. Rankings are decided on our personal experience of playing against people, their scores in games and in duels and their overall team play. Obviously this is a flawed system, and I understand if people think it's "arrogant" of us to rate players in this way or comment on their weaknesses, but the intent of this table is to have some fun and not to create arguments. Hopefully it might add some more competition to the game.
The table is split into tiers. Archers may be promoted or relegated based on their performance.
Thanks for reading!
Some introduction to new tier system:
This update provides a new tier system. After some thought I decided to rate the most important aspects of archer and put it into ranking.
Aspects:
Killing Capacity (score 1 to 20) - how fast you kill in short. How well you kill in difficult situation;
Terrain Usage (1 to 15) - how well you use terrain to your advantage. Positioning on map;
Dueling ability (against any classes) (1 to 10) - how well you find yourself against any opponent in any class. Not only normal 1v1 but also in 8v8 - 1v1s situations;
Experience (1 to 5) - how long you played the class or how well you understand it;
Accuracy (1 to 20) - how well you aim at any range;
Movement (1 to 10) - jumping pattern, overall movement;
Tier 1
Best archers to play the game. Their ability with bow is remarkable in every aspect of playing this class. Simply monsters. Requirements>=80 points (max is 90).
3 - Istari
Killing Capacity 19/20; Terrain Usage: 14/15; Dueling ability: 10/10; Experience 5/5 ; Accuracy 20/20; Movement 10/10; Tactical prowess 7,5/10
4 - Melkor
Killing Capacity 20/20; Terrain Usage: 14/15; Dueling ability: 9/10; Experience 4/5 ; Accuracy 19/20; Movement 9/10; Tactical prowess 7,5/10
Overall: 82,5/90
Tier 2
Tier 2 archers are as much of a threat as tier 1 dominating games when they pick a bow. But they are missing a few things which makes them a little bit less dominating than tier 1. Requirements>=65 points (max is 90).
1 - Mayhem
Killing Capacity 17/20; Terrain Usage: 14/15; Dueling ability: 9/10; Experience 5/5 ; Accuracy 16/20; Movement 8,5/10; Tactical prowess 9,5/10
2 - Arnii
Killing Capacity 18/20; Terrain Usage: 13/15; Dueling ability: 9/10; Experience 3/5 ; Accuracy 19/20; Movement 9/10; Tactical prowess 7/10
3 - Paladin
Killing Capacity 18/20; Terrain Usage: 10/15; Dueling ability: 10/10; Experience 4/5 ; Accuracy 20/20; Movement 8/10; Tactical prowess 7/10
4 - Merlin
Killing Capacity 18/20; Terrain Usage: 12/15; Dueling ability: 8/10; Experience 4/5 ; Accuracy 18,5/20; Movement 7,5/10; Tactical prowess 7/10
5 - Equester
Killing Capacity 17/20; Terrain Usage: 10/15; Dueling ability: 6/10; Experience 5/5 ; Accuracy 20/20; Movement 7/10; Tactical prowess 6/10
6- Frodo
Killing Capacity 17,5/20; Terrain Usage: 10/15; Dueling ability: 7/10; Experience 3/5 ; Accuracy 19/20; Movement 8/10; Tactical prowess 6/10
7 - Laiebi
Killing Capacity 19/20; Terrain Usage: 10/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 19/20; Movement 8/10; Tactical prowess 6/10
8 - Piggy
Killing Capacity 17/20; Terrain Usage: 10/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 19/20; Movement 7,5/10; Tactical prowess 6/10
9 - Rektdalf
Killing Capacity 17,5/20; Terrain Usage: 9,5/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 18,5/20; Movement 8/10; Tactical prowess 6/10
10 - Ding
Killing Capacity 17/20; Terrain Usage: 9/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 19,5/20; Movement 7/10; Tactical prowess 6/10
Overall: 66,5/90
Tier 3
Tier 3 archers are capable of dominating normal mixed games but aren’t yet able to play efficiently on clanwar level games. Mostly untested in duels. Requirements>=50 points (max is 90).
1 - Strider
Killing Capacity 15/20; Terrain Usage: 9/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 17,5/20; Movement 8/10; Tactical prowess 7/10
2 - Gwindor
Killing Capacity 16/20; Terrain Usage: 11/15; Dueling ability: 5/10; Experience 2/5 ; Accuracy 17,5/20; Movement 7/10; Tactical prowess 6/10
3 - Uri
Killing Capacity 17/20; Terrain Usage: 9/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 17/20; Movement 6/10; Tactical prowess 6/10
4 - Lhii
Killing Capacity 14/20; Terrain Usage: 6/15; Dueling ability: 8/10; Experience 2/5 ; Accuracy 19/20; Movement 6,5/10; Tactical prowess 5/10
5 - Olorin
Killing Capacity 14/20; Terrain Usage: 10/15; Dueling ability: 5/10; Experience 2/5 ; Accuracy 17,5/20; Movement 6,5/10; Tactical prowess 5/10
6- Quegga
Killing Capacity 15/20; Terrain Usage: 11/15; Dueling ability: 3/10; Experience 2/5 ; Accuracy 13/20; Movement 6/10; Tactical prowess 6/10
7 - MAV
Killing Capacity 15/20; Terrain Usage: 9/15; Dueling ability: 3/10; Experience 2/5 ; Accuracy 14/20; Movement 5/10; Tactical prowess 5/10
Overall: 53/90
Tier 4
Tier 4 archers are mostly new players or irregular users of the class. If they played it more they could skyrocket in rankings. Requirements>0 points (max is 90).
1 - Mithrandir
Killing Capacity 14/20; Terrain Usage: 9/15; Dueling ability: 2/10; Experience 1/5 ; Accuracy 11/20; Movement 5/10; Tactical prowess 5/10
2 - Onde
Killing Capacity 10/20; Terrain Usage: 7/15; Dueling ability: 3/10; Experience 3/5 ; Accuracy 12/20; Movement 5/10; Tactical prowess 5/10
3- Inglorious
Killing Capacity 12/20; Terrain Usage: 6/15; Dueling ability: 2/10; Experience 1/5 ; Accuracy 11/20; Movement 5/10; Tactical prowess 5/10
4 - Henry
Killing Capacity 9/20; Terrain Usage: 5/15; Dueling ability: 1/10; Experience 2/5 ; Accuracy 10/20; Movement 4/10; Tactical prowess 4/10
5 - Miraak
Killing Capacity 6/20; Terrain Usage: 5/15; Dueling ability: 1/10; Experience 1/5 ; Accuracy 12/20; Movement 3/10; Tactical prowess 2/10
6 - Toinou
Killing Capacity 6/20; Terrain Usage: 5/15; Dueling ability: 1/10; Experience 1/5 ; Accuracy 12/20; Movement 3/10; Tactical prowess 2/10
7 - Target
Killing Capacity 1/20; Terrain Usage: 1/15; Dueling ability: 1/10; Experience 1/5 ; Accuracy 1/20; Movement 1/10; Tactical prowess 1/10
Overall: 7/90
Here are the (obviously unofficial) archer rankings/leaderboard for March 2021 (Radmin ERA #2). Please note: this leaderboard is a somewhat subjective view of the strengths and weaknesses of the archers currently playing the game. While we have gone to lengths to avoid personal biases, such as the influence of friendships, this list is ultimately our own opinion and not to be taken too seriously. We will update this table every Season. Season changes every 3 months, (Spring, Summer,etc,). If you think someone deserves to be on this list, please suggest names below. It's quite possible that due to name changes We are unaware of, someone might end up on the list twice. Please help me correct any errors. Feel free to post results of games or archer 1v1s below (including mandatory screenshot) if you feel they are relevant to the rankings. Rankings are decided on our personal experience of playing against people, their scores in games and in duels and their overall team play. Obviously this is a flawed system, and I understand if people think it's "arrogant" of us to rate players in this way or comment on their weaknesses, but the intent of this table is to have some fun and not to create arguments. Hopefully it might add some more competition to the game.
The table is split into tiers. Archers may be promoted or relegated based on their performance.
Thanks for reading!
Some introduction to new tier system:
This update provides a new tier system. After some thought I decided to rate the most important aspects of archer and put it into ranking.
Aspects:
Killing Capacity (score 1 to 20) - how fast you kill in short. How well you kill in difficult situation;
Terrain Usage (1 to 15) - how well you use terrain to your advantage. Positioning on map;
Dueling ability (against any classes) (1 to 10) - how well you find yourself against any opponent in any class. Not only normal 1v1 but also in 8v8 - 1v1s situations;
Experience (1 to 5) - how long you played the class or how well you understand it;
Accuracy (1 to 20) - how well you aim at any range;
Movement (1 to 10) - jumping pattern, overall movement;
Tactical prowess (1 to 10) - Decision making on map, deciding where you are needed the most for your team to be most crucial to victory, even if it costs you your K/D;
Every tier will have a threshold which will decide if you belong in Tier 1 or not. This thing is kind of new so i will understand if someone disagrees with it. Also if you have half of the points of another archer, that doesn't really mean you are that much worse. Archer level got pretty even across the years and It's pretty hard to distinguish better archers. I tried to do it. Not much of position changes since last update. I decided that we will remove descriptions so updates can be done faster if necessary but well that can change in the next one. Don't know when new leaderboards for other classes will arrive.
Tier 1
Best archers to play the game. Their ability with bow is remarkable in every aspect of playing this class. Simply monsters. Requirements>=80 points (max is 90).
1 - Darklion/FiraazZ
Killing Capacity 20/20; Terrain Usage: 15/15; Dueling ability: 9/10; Experience 5/5 ; Accuracy 20/20; Movement 10/10; Tactical prowess 10/10
Overall: 89/90
Killing Capacity 20/20; Terrain Usage: 15/15; Dueling ability: 9/10; Experience 5/5 ; Accuracy 20/20; Movement 10/10; Tactical prowess 10/10
Overall: 89/90
2 - Angelus
Killing Capacity 20/20; Terrain Usage: 15/15; Dueling ability: 10/10; Experience 4,5/5 ; Accuracy 19,5/20; Movement 10/10; Tactical prowess 8,5/10Overall: 87,5/90
3 - Istari
Killing Capacity 19/20; Terrain Usage: 14/15; Dueling ability: 10/10; Experience 5/5 ; Accuracy 20/20; Movement 10/10; Tactical prowess 7,5/10
Overall: 85,5/90
4 - Melkor
Killing Capacity 20/20; Terrain Usage: 14/15; Dueling ability: 9/10; Experience 4/5 ; Accuracy 19/20; Movement 9/10; Tactical prowess 7,5/10
Overall: 82,5/90
Tier 2
Tier 2 archers are as much of a threat as tier 1 dominating games when they pick a bow. But they are missing a few things which makes them a little bit less dominating than tier 1. Requirements>=65 points (max is 90).
1 - Mayhem
Killing Capacity 17/20; Terrain Usage: 14/15; Dueling ability: 9/10; Experience 5/5 ; Accuracy 16/20; Movement 8,5/10; Tactical prowess 9,5/10
Overall: 79/90
2 - Arnii
Killing Capacity 18/20; Terrain Usage: 13/15; Dueling ability: 9/10; Experience 3/5 ; Accuracy 19/20; Movement 9/10; Tactical prowess 7/10
Overall: 78/90
3 - Paladin
Killing Capacity 18/20; Terrain Usage: 10/15; Dueling ability: 10/10; Experience 4/5 ; Accuracy 20/20; Movement 8/10; Tactical prowess 7/10
Overall: 77/90
4 - Merlin
Killing Capacity 18/20; Terrain Usage: 12/15; Dueling ability: 8/10; Experience 4/5 ; Accuracy 18,5/20; Movement 7,5/10; Tactical prowess 7/10
Overall: 75/90
5 - Equester
Killing Capacity 17/20; Terrain Usage: 10/15; Dueling ability: 6/10; Experience 5/5 ; Accuracy 20/20; Movement 7/10; Tactical prowess 6/10
Overall: 71/90
6- Frodo
Killing Capacity 17,5/20; Terrain Usage: 10/15; Dueling ability: 7/10; Experience 3/5 ; Accuracy 19/20; Movement 8/10; Tactical prowess 6/10
Overall: 70,5/90
7 - Laiebi
Killing Capacity 19/20; Terrain Usage: 10/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 19/20; Movement 8/10; Tactical prowess 6/10
Overall: 70/90
8 - Piggy
Killing Capacity 17/20; Terrain Usage: 10/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 19/20; Movement 7,5/10; Tactical prowess 6/10
Overall: 67,5/90
9 - Rektdalf
Killing Capacity 17,5/20; Terrain Usage: 9,5/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 18,5/20; Movement 8/10; Tactical prowess 6/10
Overall: 67,5/90
Killing Capacity 17/20; Terrain Usage: 9/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 19,5/20; Movement 7/10; Tactical prowess 6/10
Overall: 66,5/90
Tier 3
Tier 3 archers are capable of dominating normal mixed games but aren’t yet able to play efficiently on clanwar level games. Mostly untested in duels. Requirements>=50 points (max is 90).
1 - Strider
Killing Capacity 15/20; Terrain Usage: 9/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 17,5/20; Movement 8/10; Tactical prowess 7/10
Overall: 64,5/90
2 - Gwindor
Killing Capacity 16/20; Terrain Usage: 11/15; Dueling ability: 5/10; Experience 2/5 ; Accuracy 17,5/20; Movement 7/10; Tactical prowess 6/10
Overall: 64,5/90
3 - Uri
Killing Capacity 17/20; Terrain Usage: 9/15; Dueling ability: 5/10; Experience 3/5 ; Accuracy 17/20; Movement 6/10; Tactical prowess 6/10
Overall: 63/90
4 - Lhii
Killing Capacity 14/20; Terrain Usage: 6/15; Dueling ability: 8/10; Experience 2/5 ; Accuracy 19/20; Movement 6,5/10; Tactical prowess 5/10
Overall: 60,5/90
5 - Olorin
Killing Capacity 14/20; Terrain Usage: 10/15; Dueling ability: 5/10; Experience 2/5 ; Accuracy 17,5/20; Movement 6,5/10; Tactical prowess 5/10
Overall: 60/90
6- Quegga
Killing Capacity 15/20; Terrain Usage: 11/15; Dueling ability: 3/10; Experience 2/5 ; Accuracy 13/20; Movement 6/10; Tactical prowess 6/10
Overall: 56/90
7 - MAV
Killing Capacity 15/20; Terrain Usage: 9/15; Dueling ability: 3/10; Experience 2/5 ; Accuracy 14/20; Movement 5/10; Tactical prowess 5/10
Overall: 53/90
Tier 4
Tier 4 archers are mostly new players or irregular users of the class. If they played it more they could skyrocket in rankings. Requirements>0 points (max is 90).
1 - Mithrandir
Killing Capacity 14/20; Terrain Usage: 9/15; Dueling ability: 2/10; Experience 1/5 ; Accuracy 11/20; Movement 5/10; Tactical prowess 5/10
Overall: 47/90
2 - Onde
Killing Capacity 10/20; Terrain Usage: 7/15; Dueling ability: 3/10; Experience 3/5 ; Accuracy 12/20; Movement 5/10; Tactical prowess 5/10
Overall: 45/90
3- Inglorious
Killing Capacity 12/20; Terrain Usage: 6/15; Dueling ability: 2/10; Experience 1/5 ; Accuracy 11/20; Movement 5/10; Tactical prowess 5/10
Overall: 42/90
4 - Henry
Killing Capacity 9/20; Terrain Usage: 5/15; Dueling ability: 1/10; Experience 2/5 ; Accuracy 10/20; Movement 4/10; Tactical prowess 4/10
Overall: 35/90
5 - Miraak
Killing Capacity 6/20; Terrain Usage: 5/15; Dueling ability: 1/10; Experience 1/5 ; Accuracy 12/20; Movement 3/10; Tactical prowess 2/10
Overall: 30/90
6 - Toinou
Killing Capacity 6/20; Terrain Usage: 5/15; Dueling ability: 1/10; Experience 1/5 ; Accuracy 12/20; Movement 3/10; Tactical prowess 2/10
Overall: 30/90
7 - Target
Killing Capacity 1/20; Terrain Usage: 1/15; Dueling ability: 1/10; Experience 1/5 ; Accuracy 1/20; Movement 1/10; Tactical prowess 1/10
Overall: 7/90